![]() I have outfitted my Cleveland as a firestarter with Demolition Expert. Maybe add direction center and PM, though your AA doesn't need any more help. This would leave you with 2 more points to spend, but nothing else really fits in with this plan, so it'd just be an aside perk. You'd be a true DD hunting king at tier 6 with the added bonus of burning down BB's and being 100% untouchable vs. ![]() What you end up with is a ship with 7.2KM secondaries that are 15% more accurate and set fires more frequently. With the superior HE spam capabilities of a Cleveland, I'd also suggest adding Demo Expert (3 points). I'd say finish the job with MFC/2's first. You have 7.2KM range on them already since you chose the FT route. It depends how you want to play, but with BFT/AFT, your secondaries can become beastly if you add MFC (4 points). I'm in essentially the same spot with my cleveland, except I chose Preventative Maintenance over PT. Which additional skills would be useful for this ship? Would you recommend, for instance, Intertial Fuse for HE (4 pts), for instance? Right now, it's spec'd out as an AA escort with the following skills: I have a Cleveland that's going to be a "keeper" ship with a permanent commander.
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